using System; namespace Server.Items { public class BowOfTheJukaKing : Bow { public override bool IsArtifact { get { return true; } } [Constructable] public BowOfTheJukaKing() { Hue = 0x460; WeaponAttributes.HitMagicArrow = 25; Slayer = SlayerName.ReptilianDeath; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; } public BowOfTheJukaKing(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070636; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }