using System; namespace Server.Items { public class BlightGrippedLongbow : ElvenCompositeLongbow { public override bool IsArtifact { get { return true; } } [Constructable] public BlightGrippedLongbow() { Hue = 0x8A4; WeaponAttributes.HitPoisonArea = 20; Attributes.RegenStam = 3; Attributes.NightSight = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; } public BlightGrippedLongbow(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072907; } }// Blight Gripped Longbow public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }