using System; namespace Server.Items { public class BladeOfInsanity : Katana { public override bool IsArtifact { get { return true; } } [Constructable] public BladeOfInsanity() { Hue = 0x76D; WeaponAttributes.HitLeechStam = 100; Attributes.RegenStam = 2; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; } public BladeOfInsanity(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061088; } }// Blade of Insanity public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }