using System; namespace Server.Items { public class FallenMysticsSpellbook : Spellbook { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113867; } } // Fallen Mystic's Spellbook [Constructable] public FallenMysticsSpellbook() : this((ulong)0) { } [Constructable] public FallenMysticsSpellbook(ulong content) : base(content, 0x2D9D) { Hue = 687; SkillBonuses.SetValues(0, SkillName.Mysticism, 10.0); Attributes.LowerManaCost = 5; Attributes.RegenMana = 1; Attributes.LowerRegCost = 10; Attributes.CastRecovery = 1; Attributes.CastSpeed = 1; Attributes.SpellDamage = 10; Slayer = SlayerName.Fey; } public FallenMysticsSpellbook(Serial serial) : base(serial) { } public override SpellbookType SpellbookType { get { return SpellbookType.Mystic; } } public override int BookOffset { get { return 677; } } public override int BookCount { get { return 16; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }