using System; namespace Server.Items { public class LuckyNecklace : BaseJewel { public override int LabelNumber { get { return 1075239; } } //Lucky Necklace [Constructable] public LuckyNecklace() : base(0x1088, Layer.Neck) { Hue = 1150; Attributes.Luck = 200; LootType = LootType.Blessed; } public LuckyNecklace(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); } } }