using System; namespace Server.Items { public class BraceletOfResilience : GoldBracelet { public override bool IsArtifact { get { return true; } } [Constructable] public BraceletOfResilience() { LootType = LootType.Blessed; Attributes.DefendChance = 5; Resistances.Fire = 5; Resistances.Cold = 5; Resistances.Poison = 5; Resistances.Energy = 5; } public BraceletOfResilience(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1077627; } }// Bracelet of Resilience public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }