using System; namespace Server.Items { public class PoisonedGlasses : ElvenGlasses { public override bool IsArtifact { get { return true; } } [Constructable] public PoisonedGlasses() { Attributes.BonusStam = 3; Attributes.RegenStam = 4; Hue = 0x113; } public PoisonedGlasses(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073376; } }//Poisoned Reading Glasses public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 30; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && this.Hue == 0) this.Hue = 0x113; } } }