using System; namespace Server.Items { public class CaptainJohnsHat : TricorneHat { public override bool IsArtifact { get { return true; } } [Constructable] public CaptainJohnsHat() { Hue = 0x455; Attributes.BonusDex = 8; Attributes.NightSight = 1; Attributes.AttackChance = 15; SkillBonuses.Skill_1_Name = SkillName.Swords; SkillBonuses.Skill_1_Value = 20; } public CaptainJohnsHat(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094911; } }// Captain John's Hat [Replica] public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 9; } } public override int BasePoisonResistance { get { return 7; } } public override int BaseEnergyResistance { get { return 23; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }