using System; using Server.Items; namespace Server.Items { public class KnightsBascinet : Bascinet { public override bool IsArtifact { get { return true; } } public override int LabelNumber{ get{ return 1080159; } } // Knight's Bascinet public override SetItem SetID{ get{ return SetItem.Knights; } } public override int Pieces{ get{ return 6; } } public override int BasePhysicalResistance{ get{ return 7; } } public override int BaseFireResistance{ get{ return 7; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 7; } } public override int BaseEnergyResistance{ get{ return 7; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public KnightsBascinet() : base() { this.Hue = 1150; this.Weight = 5; this.Attributes.BonusHits = 1; this.SetAttributes.BonusHits = 6; this.SetAttributes.RegenHits = 2; this.SetAttributes.RegenMana = 2; this.SetAttributes.AttackChance = 10; this.SetAttributes.DefendChance = 10; this.SetHue = 1150; this.SetPhysicalBonus = 28; this.SetFireBonus = 28; this.SetColdBonus = 28; this.SetPoisonBonus = 28; this.SetEnergyBonus = 28; } public KnightsBascinet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }