using Server; using System; using Server.Mobiles; namespace Server.Items { public class DardensSleeves : DragonTurtleHideArms { public override int LabelNumber { get { return 1156242; } } // Darden's Armor public override SetItem SetID{ get{ return SetItem.Darden; } } public override int Pieces{ get{ return 4; } } public override int BasePhysicalResistance{ get{ return 6; } } public override int BaseFireResistance{ get{ return 7; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 7; } } public override int BaseEnergyResistance{ get{ return 7; } } [Constructable] public DardensSleeves() { AbsorptionAttributes.EaterKinetic = 2; Attributes.BonusStr = 4; Attributes.BonusHits = 4; Attributes.LowerRegCost = 15; SetAttributes.BonusMana = 15; SetAttributes.LowerManaCost = 20; SetSelfRepair = 3; SetPhysicalBonus = 9; SetFireBonus = 8; SetColdBonus = 8; SetPoisonBonus = 8; SetEnergyBonus = 8; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1156346); // Myrmidex Slayer } public DardensSleeves( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }