using System; using Server; namespace Server.Items { public class BestialNecklace : GargishNecklace, ISetItem { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1151544; } } // Bestial Necklace #region ISetItem Members public override SetItem SetID { get { return SetItem.Bestial; } } public override int Pieces { get { return 4; } } #endregion public override int BasePhysicalResistance { get { return 3; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 4; } } public override int BaseEnergyResistance { get { return 17; } } public override int InitMinHits { get { return 125; } } public override int InitMaxHits { get { return 125; } } [Constructable] public BestialNecklace() { this.Hue = 2010; this.Weight = 1; } public BestialNecklace(Serial serial) : base(serial) { } public override void OnAdded(object parent) { base.OnAdded(parent); if (parent is Mobile && !Deleted) { BestialSetHelper.OnAdded((Mobile)parent, this); } } public override void OnRemoved(object parent) { base.OnRemoved(parent); if (parent is Mobile && !Deleted) { BestialSetHelper.OnRemoved((Mobile)parent, this); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Hue != 2010) this.Hue = 2010; } } }