using System; using Server; namespace Server.Items { public class BestialGloves : LeatherGloves { public override bool IsArtifact { get { return true; } } public override int LabelNumber{ get{ return 1151198; } } // Bestial Gloves #region ISetItem Members public override SetItem SetID{ get{ return SetItem.Bestial; } } public override int Pieces{ get{ return 4; } } #endregion public override int BasePhysicalResistance{ get{ return 4; } } public override int BaseFireResistance{ get{ return 19; } } public override int BaseColdResistance{ get{ return 5; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 125; } } public override int InitMaxHits{ get{ return 125; } } [Constructable] public BestialGloves() : base() { this.Hue = 2010; this.Weight = 1; this.StrRequirement = 20; } public BestialGloves( Serial serial ) : base( serial ) { } public override void OnAdded(object parent) { base.OnAdded(parent); if (parent is Mobile && !Deleted) { BestialSetHelper.OnAdded((Mobile)parent, this); } } public override void OnRemoved(object parent) { base.OnRemoved(parent); if (parent is Mobile && !Deleted) { BestialSetHelper.OnRemoved((Mobile)parent, this); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Hue != 2010) this.Hue = 2010; } } }