using System; namespace Server.Items { public class AssassinArms : LeatherArms { public override bool IsArtifact { get { return true; } } [Constructable] public AssassinArms() : base() { this.SetHue = 0x455; this.Attributes.BonusStam = 2; this.Attributes.WeaponSpeed = 5; this.SetSkillBonuses.SetValues(0, SkillName.Stealth, 30); this.SetSelfRepair = 3; this.SetAttributes.BonusDex = 12; this.SetPhysicalBonus = 5; this.SetFireBonus = 4; this.SetColdBonus = 3; this.SetPoisonBonus = 4; this.SetEnergyBonus = 4; } public AssassinArms(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074304; } }// Assassin Armor public override SetItem SetID { get { return SetItem.Assassin; } } public override int Pieces { get { return 4; } } public override int BasePhysicalResistance { get { return 9; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 3; } } public override int BasePoisonResistance { get { return 8; } } public override int BaseEnergyResistance { get { return 4; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }