using System; namespace Server.Items { public class SentinelsGuard : OrderShield { public override bool IsArtifact { get { return true; } } [Constructable] public SentinelsGuard() : base() { Hue = 0x21; } public SentinelsGuard(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1079792; } }// Sentinel's Guard public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 16; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 5; } } public override int BaseEnergyResistance { get { return 10; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 1) { NegativeAttributes.NoRepair = 0; } } } }