using System; namespace Server.Items { public class MysticsGuard : GargishWoodenShield { public override bool IsArtifact { get { return true; } } public override int LabelNumber {get { return 1113536; } } public override int ArtifactRarity{ get { return 5; } } [Constructable] public MysticsGuard() : base() { ArmorAttributes.SoulCharge = 30; Attributes.SpellChanneling = 1; Attributes.DefendChance = 10; Attributes.CastRecovery = 2; Hue = 0x671; } public MysticsGuard(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 1; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }