using System; namespace Server.Items { public class GargishSignOfOrder : GargishOrderShield { public override bool IsArtifact { get { return true; } } [Constructable] public GargishSignOfOrder() : base() { SkillBonuses.SetValues(0, SkillName.Chivalry, 10.0); Attributes.AttackChance = 5; Attributes.DefendChance = 10; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; } public GargishSignOfOrder(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1113534;} }// Sign of Order public override int BasePhysicalResistance { get { return 1; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 5; } } public override int BasePoisonResistance { get { return 5; } } public override int BaseEnergyResistance { get { return 0; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } } }