using System; namespace Server.Items { public class CastOffZombieSkin : GargishLeatherArms { public override bool IsArtifact { get { return true; } } [Constructable] public CastOffZombieSkin() { Hue = 1893; SkillBonuses.SetValues(0, SkillName.Necromancy, 5.0); SkillBonuses.SetValues(1, SkillName.SpiritSpeak, 5.0); Attributes.LowerManaCost = 5; Attributes.LowerRegCost = 8; Attributes.IncreasedKarmaLoss = 5; } public CastOffZombieSkin(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1113538;} }// Cast-off Zombie Skin public override int BasePhysicalResistance { get { return 13; } } public override int BaseFireResistance { get { return -2; } } public override int BaseColdResistance { get { return 17; } } public override int BasePoisonResistance { get { return 18; } } public override int BaseEnergyResistance { get { return 6; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }