using System; namespace Server.Items { public class Aegis : HeaterShield { public override bool IsArtifact { get { return true; } } [Constructable] public Aegis() { Hue = 0x47E; ArmorAttributes.SelfRepair = 5; Attributes.ReflectPhysical = 15; Attributes.DefendChance = 15; Attributes.LowerManaCost = 8; } public Aegis(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061602; } }// Ęgis public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 15; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) this.PhysicalBonus = 0; } } }