using System; namespace Server.Items { public class TragicRemainsOfTravesty : BaseStatuette { public override bool IsArtifact { get { return true; } } private static readonly int[] m_Sounds = new int[] { 0x314, 0x315, 0x316, 0x317 // TODO check }; [Constructable] public TragicRemainsOfTravesty() : base(Utility.Random(0x122A, 6)) { this.Weight = 1.0; this.Hue = Utility.RandomList(0x11E, 0x846); } public TragicRemainsOfTravesty(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074500; } }// Tragic Remains of the Travesty public override void OnMovement(Mobile m, Point3D oldLocation) { if (this.TurnedOn && this.IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, this.Location, 2) && !Utility.InRange(oldLocation, this.Location, 2)) Effects.PlaySound(this.Location, this.Map, m_Sounds[Utility.Random(m_Sounds.Length)]); base.OnMovement(m, oldLocation); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }