using Server; using System; namespace Server.Items { public class CreepingVine : Item { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1112401; } } [Constructable] public CreepingVine() : base(Utility.Random(18322, 4)) { } public CreepingVine(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }