using System; namespace Server.Items { public class LibraryFriendLantern : Lantern { public override bool IsArtifact { get { return true; } } [Constructable] public LibraryFriendLantern() : base() { } public LibraryFriendLantern(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073339; } }// Friends of the Library Reading Lantern public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LibraryFriendReadingChair : BigElvenChair { public override bool IsArtifact { get { return true; } } [Constructable] public LibraryFriendReadingChair() : base() { } public LibraryFriendReadingChair(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073340; } }// Friends of the Library Reading Chair public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }