using System; using Server; namespace Server.Items { public class WoodenTableEastAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new WoodenTableEastDeed(); } } public override bool RetainDeedHue { get { return true; } } [Constructable] public WoodenTableEastAddon() { AddComponent(new AddonComponent(0x4CCB), 0, 0, 0); AddComponent(new AddonComponent(0x4CCA), 0, 1, 0); } public WoodenTableEastAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WoodenTableEastDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new WoodenTableEastAddon(); } } public override int LabelNumber { get { return 1154157; } } // Wooden Table (East) [Constructable] public WoodenTableEastDeed() { } public WoodenTableEastDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }