using System; using Server; namespace Server.Items { [Flipable(0x9D2E, 0x9D2F)] public class WeatheredBronzeArcherComponent : AddonComponent { public override int LabelNumber { get { return 1156884; } } // weathered bronze archer sculpture public WeatheredBronzeArcherComponent() : base(0x9D2E) { } public WeatheredBronzeArcherComponent(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class WeatheredBronzeArcherAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new WeatheredBronzeArcherDeed(); } } public override bool RetainDeedHue { get { return true; } } [Constructable] public WeatheredBronzeArcherAddon() { AddComponent(new WeatheredBronzeArcherComponent(), 0, 0, 0); } public WeatheredBronzeArcherAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WeatheredBronzeArcherDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new WeatheredBronzeArcherAddon(); } } public override int LabelNumber { get { return 1156884; } } // weathered bronze archer sculpture [Constructable] public WeatheredBronzeArcherDeed() { } public WeatheredBronzeArcherDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }