using System; using Server.Mobiles; namespace Server.Items { public class ParoxysmusSwampDragonStatuette : BaseImprisonedMobile { [Constructable] public ParoxysmusSwampDragonStatuette() : base(0x2619) { this.Weight = 1.0; this.Hue = 0x851; } public ParoxysmusSwampDragonStatuette(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072084; } }// Paroxysmus' Swamp Dragon public override BaseCreature Summon { get { return new ParoxysmusSwampDragon(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }