using System; namespace Server.Items { public class GoldenDecorativeRugAddon : BaseAddon { [Constructable] public GoldenDecorativeRugAddon() : base() { this.AddComponent(new LocalizedAddonComponent(0xADB, 1076586), 1, 1, 0); this.AddComponent(new LocalizedAddonComponent(0xADC, 1076586), -1, -1, 0); this.AddComponent(new LocalizedAddonComponent(0xADD, 1076586), -1, 1, 0); this.AddComponent(new LocalizedAddonComponent(0xADE, 1076586), 1, -1, 0); this.AddComponent(new LocalizedAddonComponent(0xADF, 1076586), -1, 0, 0); this.AddComponent(new LocalizedAddonComponent(0xAE0, 1076586), 0, -1, 0); this.AddComponent(new LocalizedAddonComponent(0xAE1, 1076586), 1, 0, 0); this.AddComponent(new LocalizedAddonComponent(0xAE2, 1076586), 0, 1, 0); this.AddComponent(new LocalizedAddonComponent(0xADA, 1076586), 0, 0, 0); } public GoldenDecorativeRugAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new GoldenDecorativeRugDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class GoldenDecorativeRugDeed : BaseAddonDeed { [Constructable] public GoldenDecorativeRugDeed() : base() { this.LootType = LootType.Blessed; } public GoldenDecorativeRugDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new GoldenDecorativeRugAddon(); } } public override int LabelNumber { get { return 1076586; } }// Golden decorative rug public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }