using System; using Server; namespace Server.Items { [Furniture] public class FancyLoveseatNorthAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new FancyLoveseatNorthDeed(); } } public override bool RetainDeedHue { get { return true; } } [Constructable] public FancyLoveseatNorthAddon() { AddComponent(new AddonComponent(0x9C5A), 0, 0, 0); AddComponent(new AddonComponent(0x9C59), 1, 0, 0); } public FancyLoveseatNorthAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FancyLoveseatNorthDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new FancyLoveseatNorthAddon(); } } public override int LabelNumber { get { return 1156560; } } // Fancy Loveseat (North) [Constructable] public FancyLoveseatNorthDeed() { } public FancyLoveseatNorthDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }