using System; namespace Server.Items { [Flipable(0xC12, 0xC13)] public class BrokenArmoireComponent : AddonComponent { public BrokenArmoireComponent() : base(0xC12) { } public BrokenArmoireComponent(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1076262; } }// Broken Armoire public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class BrokenArmoireAddon : BaseAddon { [Constructable] public BrokenArmoireAddon() : base() { this.AddComponent(new BrokenArmoireComponent(), 0, 0, 0); } public BrokenArmoireAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new BrokenArmoireDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class BrokenArmoireDeed : BaseAddonDeed { [Constructable] public BrokenArmoireDeed() : base() { this.LootType = LootType.Blessed; } public BrokenArmoireDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new BrokenArmoireAddon(); } } public override int LabelNumber { get { return 1076262; } }// Broken Armoire public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }