using System; namespace Server.Items { public class BoneTableAddon : BaseAddon { [Constructable] public BoneTableAddon() : base() { this.AddComponent(new LocalizedAddonComponent(0x2A5C, 1074478), 0, 0, 0); } public BoneTableAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new BoneTableDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class BoneTableDeed : BaseAddonDeed { [Constructable] public BoneTableDeed() : base() { this.LootType = LootType.Blessed; } public BoneTableDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new BoneTableAddon(); } } public override int LabelNumber { get { return 1074478; } }// Bone table public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }