using System; namespace Server.Items { public class AnvilEastAddon : BaseAddon { [Constructable] public AnvilEastAddon() { this.AddComponent(new AnvilComponent(0xFAF), 0, 0, 0); } public AnvilEastAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new AnvilEastDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class AnvilEastDeed : BaseAddonDeed { [Constructable] public AnvilEastDeed() { } public AnvilEastDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new AnvilEastAddon(); } } public override int LabelNumber { get { return 1044333; } }// anvil (east) public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }