using Server; using Server.Items; using Server.Mobiles; namespace Server.ACC.CSS.Systems.Ranger { [CorpseName( "a saber tooth tiger corpse" )] public class TigerFamiliar : BaseFamiliar { public TigerFamiliar() { Name = "a saber tooth tiger"; Body = 251; Hue = 2213; BaseSoundID = 229; SetStr( 120, 135 ); SetDex( 110 ); SetInt( 60 ); SetHits( 100, 120 ); SetStam( 70 ); SetMana( 0 ); SetDamage( 20, 35 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 50 ); SetResistance( ResistanceType.Fire, 50 ); SetResistance( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Energy, 50 ); SetSkill( SkillName.Wrestling, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); ControlSlots = 1; } public TigerFamiliar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }