using System; using Server.Mobiles; using Server.Items; namespace Server.ACC.CSS { public class SpellRestrictions { //Set Restricted to true if you want to check restrictions. public static bool UseRestrictions = true; /* All checks should be written in this method. Return true if they can cast. */ public static bool CheckRestrictions( Mobile caster, School school ) { if( caster.AccessLevel >= AccessLevel.GameMaster ) return true; return !(school == School.Invalid); } /* This method should be left alone */ public static bool CheckRestrictions( Mobile caster, Type type ) { Item item = caster.FindItemOnLayer( Layer.OneHanded ); if( item is CSpellbook && CheckRestrictions( caster, ((CSpellbook)item).School ) ) return true; Container pack = caster.Backpack; if( pack == null ) return false; for( int i = 0; i < pack.Items.Count; i++ ) { item = (Item)pack.Items[i]; if( item is CSpellbook && CheckRestrictions( caster, ((CSpellbook)item).School ) ) return true; } return false; } } }