using System; namespace Server.Mobiles { [CorpseName("a pixie corpse")] public class ArcaneFey : BaseCreature { [Constructable] public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4) { this.Name = NameList.RandomName("pixie"); this.Body = 128; this.BaseSoundID = 0x467; this.SetStr(20); this.SetDex(150); this.SetInt(125); this.SetDamage(9, 15); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 80, 90); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 40, 50); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.EvalInt, 70.1, 80.0); this.SetSkill(SkillName.Magery, 70.1, 80.0); this.SetSkill(SkillName.Meditation, 70.1, 80.0); this.SetSkill(SkillName.MagicResist, 50.5, 100.0); this.SetSkill(SkillName.Tactics, 10.1, 20.0); this.SetSkill(SkillName.Wrestling, 10.1, 12.5); this.Fame = 0; this.Karma = 0; this.ControlSlots = 1; } public ArcaneFey(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 70.0; } } public override double DispelFocus { get { return 20.0; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override bool InitialInnocent { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }