using System; using System.Collections.Generic; using System.Linq; using Server.Targeting; using Server.Mobiles; namespace Server.Spells.Seventh { public class ChainLightningSpell : MagerySpell { public override DamageType SpellDamageType { get { return DamageType.SpellAOE; } } private static readonly SpellInfo m_Info = new SpellInfo( "Chain Lightning", "Vas Ort Grav", 209, 9022, false, Reagent.BlackPearl, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.SulfurousAsh); public ChainLightningSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle { get { return SpellCircle.Seventh; } } public override bool DelayedDamage { get { return true; } } public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); if (p is Item) p = ((Item)p).GetWorldLocation(); var targets = AcquireIndirectTargets(p, 2).ToList(); var count = Math.Max(1, targets.Count); foreach (var dam in targets) { var id = dam; var m = id as Mobile; double damage; if (Core.AOS) damage = GetNewAosDamage(51, 1, 5, id is PlayerMobile, id); else damage = Utility.Random(27, 22); if (Core.AOS && count > 2) damage = (damage * 2) / count; else if (!Core.AOS) damage /= count; if (!Core.AOS && m != null && CheckResisted(m)) { damage *= 0.5; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } Mobile source = Caster; SpellHelper.CheckReflect((int)Circle, ref source, ref id, SpellDamageType); if (m != null) { damage *= GetDamageScalar(m); } Effects.SendBoltEffect(id, true, 0, false); Caster.DoHarmful(id); SpellHelper.Damage(this, id, damage, 0, 0, 0, 0, 100); } ColUtility.Free(targets); } FinishSequence(); } private class InternalTarget : Target { private readonly ChainLightningSpell m_Owner; public InternalTarget(ChainLightningSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { IPoint3D p = o as IPoint3D; if (p != null) m_Owner.Target(p); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }