using System; namespace Server.Engines.XmlSpawner2 { public class XmlPoison : XmlAttachment { private int p_level = 0; // a serial constructor is REQUIRED public XmlPoison(ASerial serial) : base(serial) { } [Attachable] public XmlPoison(int level) { this.p_level = level; } // when attached to a mobile, it should gain poison immunity and a poison //attack, but no poisoning skill public Poison PoisonImmune { get { if (this.p_level < 1) { return Poison.Lesser; } else if (this.p_level == 1) { return Poison.Regular; } else if (this.p_level == 2) { return Poison.Greater; } else if (this.p_level == 3) { return Poison.Deadly; } else if (this.p_level > 3) { return Poison.Lethal; } else { return Poison.Regular; } } } public Poison HitPoison { get { if (this.p_level < 1) { return Poison.Lesser; } else if (this.p_level == 1) { return Poison.Regular; } else if (this.p_level == 2) { return Poison.Greater; } else if (this.p_level == 3) { return Poison.Deadly; } else if (this.p_level > 3) { return Poison.Lethal; } else { return Poison.Regular; } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version 0 writer.Write(this.p_level); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch(version) { case 0: // version 0 this.p_level = reader.ReadInt(); break; } } } }