using System; using Server.Items; namespace Server.Items { public abstract class Artifact : Item, IArtifact { [Constructable] public Artifact(int itemID) : base(itemID) { } public Artifact( Serial serial ) : base( serial ) { } [CommandProperty( AccessLevel.GameMaster )] public virtual int ArtifactRarity { get{ return 0; } set {} } public override bool ForceShowProperties{ get{ return true; } } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if(ArtifactRarity > 0) list.Add( 1061078, ArtifactRarity.ToString() ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }