using System; using Server.Mobiles; namespace Server.Engines.SorcerersDungeon { [CorpseName("a twisted holiday tree corpse")] public class TwistedHolidayTree : BaseCreature { [Constructable] public TwistedHolidayTree() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a twisted holidy tree"; Body = 47; BaseSoundID = 442; Hue = 1175; SetStr(400); SetDex(150); SetInt(1200); SetHits(8000); SetDamage(21, 27); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 80, 90); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 100); SetSkill(SkillName.EvalInt, 200); SetSkill(SkillName.Magery, 120); SetSkill(SkillName.Meditation, 100); SetSkill(SkillName.MagicResist, 200); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 120); Fame = 12000; Karma = -12000; SetAreaEffect(AreaEffect.ExplosiveGoo); } public TwistedHolidayTree(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }