using System; using Server.Mobiles; using Server.Items; namespace Server.Engines.SorcerersDungeon { [CorpseName("a jack in the box corpse")] public class JackInTheBox : BaseCreature { [Constructable] public JackInTheBox() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "jack in the box"; Body = 1428; SetStr(200, 300); SetDex(150, 200); SetInt(700, 800); SetHits(8000); SetDamage(21, 27); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 70, 80); SetResistance(ResistanceType.Fire, 70, 80); SetResistance(ResistanceType.Cold, 70, 80); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 25); SetSkill(SkillName.MagicResist, 120); SetSkill(SkillName.Tactics, 100, 110); SetSkill(SkillName.Wrestling, 130, 140); SetSkill(SkillName.Parry, 20, 30); SetSkill(SkillName.Magery, 120); SetSkill(SkillName.EvalInt, 120); SetSkill(SkillName.Necromancy, 120); SetSkill(SkillName.SpiritSpeak, 120); SetSkill(SkillName.Meditation, 120); SetSkill(SkillName.Focus, 70, 80); Fame = 12000; Karma = -12000; SetWeaponAbility(WeaponAbility.ArmorIgnore); SetWeaponAbility(WeaponAbility.BleedAttack); } public JackInTheBox(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override int GetIdleSound() { return 0x218; } public override int GetAngerSound() { return 0x26C; } public override int GetDeathSound() { return 0x211; } public override int GetAttackSound() { return 0x232; } public override int GetHurtSound() { return 0x140; } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }