using System; using Server; using Server.Network; using Server.Items; namespace Server.Engines.TreasuresOfKotlCity { public class KotlDoor : MetalDoor { public static KotlDoor Instance { get; set; } public KotlDoor() : base(DoorFacing.EastCW) { Hue = 2591; Locked = true; KeyValue = Key.RandomValue(); if(Instance == null) Instance = this; } public override void OnDoubleClick(Mobile from) { if (!from.InRange(this.GetWorldLocation(), 2)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } else if (Locked) { from.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1157017, from.NetState); // *The door is sealed shut. There is likely a switch that controls it nearby.* } else { Use(from); } } public KotlDoor(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if(Instance == null) Instance = this; } } }