using System; namespace Server.Mobiles { [CorpseName("a Cave Troll corpse")] public class CaveTrollWrong : BaseCreature { [Constructable] public CaveTrollWrong() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a Cave Troll"; Body = Utility.RandomList(53, 54); BaseSoundID = 461; this.Hue = 674; SetStr(118, 118); SetDex(58, 58); SetInt(65, 65); SetHits(2136, 2136); SetDamage(8, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 76, 76); SetResistance(ResistanceType.Fire, 55, 55); SetResistance(ResistanceType.Cold, 72, 72); SetResistance(ResistanceType.Poison, 75, 75); SetResistance(ResistanceType.Energy, 50, 50); SetSkill(SkillName.MagicResist, 87.4, 87.4); SetSkill(SkillName.Tactics, 125.8, 125.8); SetSkill(SkillName.Wrestling, 137.5, 137.5); Fame = 3500; Karma = -3500; VirtualArmor = 40; } public CaveTrollWrong(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 2; } } public override int Meat { get { return 2; } } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }