using Server; using System; namespace Server.Mobiles { [CorpseName("an alligator corpse")] public class WarAlligator : CovetousCreature { [Constructable] public WarAlligator() : base(AIType.AI_Melee) { Name = "a war alligator"; Body = 0xCA; BaseSoundID = 660; } [Constructable] public WarAlligator(int level, bool voidSpawn) : base(AIType.AI_Melee, level, voidSpawn) { Name = "a war alligator"; Body = 0xCA; BaseSoundID = 660; } public WarAlligator(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a magma lizard corpse")] public class MagmaLizard : CovetousCreature { [Constructable] public MagmaLizard() : base(AIType.AI_Melee) { Name = "a magma lizard"; Body = 0xCE; Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0x5A; } [Constructable] public MagmaLizard(int level, bool voidSpawn) : base(AIType.AI_Melee, level, voidSpawn) { Name = "a magma lizard"; Body = 0xCE; Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0x5A; } public MagmaLizard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a drake corpse")] public class ViciousDrake : CovetousCreature { [Constructable] public ViciousDrake() : base(AIType.AI_Melee) { Name = "a vicious drake"; Body = Utility.RandomList(60, 61); BaseSoundID = 362; } [Constructable] public ViciousDrake(int level, bool voidSpawn) : base(AIType.AI_Melee, level, voidSpawn) { Name = "a vicious drake"; Body = Utility.RandomList(60, 61); BaseSoundID = 362; } public ViciousDrake(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a wyvern corpse")] public class CorruptedWyvern : CovetousCreature { [Constructable] public CorruptedWyvern() : base(AIType.AI_Mage) { Name = "a corrupted wyvern"; Body = 62; BaseSoundID = 362; } [Constructable] public CorruptedWyvern(int level, bool voidSpawn) : base(AIType.AI_Mage, level, voidSpawn) { Name = "a corrupted wyvern"; Body = 62; BaseSoundID = 362; } public CorruptedWyvern(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a covetous wyrm corpse")] public class CovetousWyrm : CovetousCreature { [Constructable] public CovetousWyrm() : base(AIType.AI_Necro) { Name = "a covetous wyrm"; Body = 106; BaseSoundID = 362; } [Constructable] public CovetousWyrm(int level, bool voidSpawn) : base(AIType.AI_Mage, level, voidSpawn) { Name = "a covetous wyrm"; Body = 106; BaseSoundID = 362; } public CovetousWyrm(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }