using System; using Server.Gumps; namespace Server.Engines.Quests { public class MondainResignGump : Gump { private readonly BaseQuest m_Quest; public MondainResignGump(BaseQuest quest) : base(120, 50) { if (quest == null) return; this.m_Quest = quest; this.Closable = false; this.Disposable = true; this.Dragable = true; this.Resizable = false; this.AddPage(0); this.AddImageTiled(0, 0, 348, 262, 0xA8E); this.AddAlphaRegion(0, 0, 348, 262); this.AddImage(0, 15, 0x27A8); this.AddImageTiled(0, 30, 17, 200, 0x27A7); this.AddImage(0, 230, 0x27AA); this.AddImage(15, 0, 0x280C); this.AddImageTiled(30, 0, 300, 17, 0x280A); this.AddImage(315, 0, 0x280E); this.AddImage(15, 244, 0x280C); this.AddImageTiled(30, 244, 300, 17, 0x280A); this.AddImage(315, 244, 0x280E); this.AddImage(330, 15, 0x27A8); this.AddImageTiled(330, 30, 17, 200, 0x27A7); this.AddImage(330, 230, 0x27AA); this.AddImage(333, 2, 0x2716); this.AddImage(333, 248, 0x2716); this.AddImage(2, 248, 0x216); this.AddImage(2, 2, 0x2716); this.AddHtmlLocalized(25, 22, 200, 20, 1049000, 0x7D00, false, false); // Confirm Quest Cancellation this.AddImage(25, 40, 0xBBF); this.AddHtmlLocalized(25, 55, 300, 120, 1060836, 0xFFFFFF, false, false); // This quest will give you valuable information, skills and equipment that will help you advance in the game at a quicker pace.

Are you certain you wish to cancel at this time? if (quest.ChainID != QuestChain.None) { this.AddRadio(25, 145, 0x25F8, 0x25FB, false, (int)Radios.Chain); this.AddHtmlLocalized(60, 150, 280, 20, 1075023, 0xFFFFFF, false, false); // Yes, I want to quit this entire chain! } this.AddRadio(25, 180, 0x25F8, 0x25FB, true, (int)Radios.Quest); this.AddHtmlLocalized(60, 185, 280, 20, 1049005, 0xFFFFFF, false, false); // Yes, I really want to quit this quest! this.AddRadio(25, 215, 0x25F8, 0x25FB, false, (int)Radios.None); this.AddHtmlLocalized(60, 220, 280, 20, 1049006, 0xFFFFFF, false, false); // No, I don't want to quit. this.AddButton(265, 220, 0xF7, 0xF8, (int)Buttons.Okay, GumpButtonType.Reply, 0); // okay } private enum Buttons { Close, Okay, } private enum Radios { Chain, Quest, None, } public override void OnResponse(Server.Network.NetState state, RelayInfo info) { if (info.ButtonID != (int)Buttons.Okay || this.m_Quest == null) return; if (this.m_Quest.ChainID != QuestChain.None && info.IsSwitched((int)Radios.Chain)) { this.m_Quest.OnResign(true); } if (info.IsSwitched((int)Radios.Quest)) { this.m_Quest.OnResign(false); } if (info.IsSwitched((int)Radios.None) && this.m_Quest.Owner != null) this.m_Quest.Owner.SendGump(new MondainQuestGump(this.m_Quest.Owner)); } } }