using System; using Server.Items; using Server.Network; using System.Linq; namespace Server.Engines.Harvest { public class Lumberjacking : HarvestSystem { private static Lumberjacking m_System; public static Lumberjacking System { get { if (m_System == null) m_System = new Lumberjacking(); return m_System; } } private readonly HarvestDefinition m_Definition; public HarvestDefinition Definition { get { return this.m_Definition; } } private Lumberjacking() { HarvestResource[] res; HarvestVein[] veins; #region Lumberjacking HarvestDefinition lumber = new HarvestDefinition(); // Resource banks are every 4x3 tiles lumber.BankWidth = 4; lumber.BankHeight = 3; // Every bank holds from 20 to 45 logs lumber.MinTotal = 20; lumber.MaxTotal = 45; // A resource bank will respawn its content every 20 to 30 minutes lumber.MinRespawn = TimeSpan.FromMinutes(20.0); lumber.MaxRespawn = TimeSpan.FromMinutes(30.0); // Skill checking is done on the Lumberjacking skill lumber.Skill = SkillName.Lumberjacking; // Set the list of harvestable tiles lumber.Tiles = m_TreeTiles; // Players must be within 2 tiles to harvest lumber.MaxRange = 2; // Ten logs per harvest action lumber.ConsumedPerHarvest = 10; lumber.ConsumedPerFeluccaHarvest = 20; // The chopping effect lumber.EffectActions = new int[] { Core.SA ? 7 : 13 }; lumber.EffectSounds = new int[] { 0x13E }; lumber.EffectCounts = (Core.AOS ? new int[] { 1 } : new int[] { 1, 2, 2, 2, 3 }); lumber.EffectDelay = TimeSpan.FromSeconds(1.6); lumber.EffectSoundDelay = TimeSpan.FromSeconds(0.9); lumber.NoResourcesMessage = 500493; // There's not enough wood here to harvest. lumber.FailMessage = 500495; // You hack at the tree for a while, but fail to produce any useable wood. lumber.OutOfRangeMessage = 500446; // That is too far away. lumber.PackFullMessage = 500497; // You can't place any wood into your backpack! lumber.ToolBrokeMessage = 500499; // You broke your axe. if (Core.ML) { res = new HarvestResource[] { new HarvestResource(00.0, 00.0, 100.0, 1072540, typeof(Log)), new HarvestResource(65.0, 25.0, 105.0, 1072541, typeof(OakLog)), new HarvestResource(80.0, 40.0, 120.0, 1072542, typeof(AshLog)), new HarvestResource(95.0, 55.0, 135.0, 1072543, typeof(YewLog)), new HarvestResource(100.0, 60.0, 140.0, 1072544, typeof(HeartwoodLog)), new HarvestResource(100.0, 60.0, 140.0, 1072545, typeof(BloodwoodLog)), new HarvestResource(100.0, 60.0, 140.0, 1072546, typeof(FrostwoodLog)), }; veins = new HarvestVein[] { new HarvestVein(49.0, 0.0, res[0], null), // Ordinary Logs new HarvestVein(30.0, 0.5, res[1], res[0]), // Oak new HarvestVein(10.0, 0.5, res[2], res[0]), // Ash new HarvestVein(05.0, 0.5, res[3], res[0]), // Yew new HarvestVein(03.0, 0.5, res[4], res[0]), // Heartwood new HarvestVein(02.0, 0.5, res[5], res[0]), // Bloodwood new HarvestVein(01.0, 0.5, res[6], res[0]), // Frostwood }; lumber.BonusResources = new BonusHarvestResource[] { new BonusHarvestResource(0, 82.0, null, null), //Nothing new BonusHarvestResource(100, 10.0, 1072548, typeof(BarkFragment)), new BonusHarvestResource(100, 03.0, 1072550, typeof(LuminescentFungi)), new BonusHarvestResource(100, 02.0, 1072547, typeof(SwitchItem)), new BonusHarvestResource(100, 01.0, 1072549, typeof(ParasiticPlant)), new BonusHarvestResource(100, 01.0, 1072551, typeof(BrilliantAmber)), new BonusHarvestResource(100, 01.0, 1113756, typeof(CrystalShards), Map.TerMur), }; } else { res = new HarvestResource[] { new HarvestResource(00.0, 00.0, 100.0, 500498, typeof(Log)) }; veins = new HarvestVein[] { new HarvestVein(100.0, 0.0, res[0], null) }; } lumber.Resources = res; lumber.Veins = veins; lumber.RaceBonus = Core.ML; lumber.RandomizeVeins = Core.ML; this.m_Definition = lumber; this.Definitions.Add(lumber); #endregion } public override Type MutateType(Type type, Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource) { var newType = type; if (tool is HarvestersAxe && ((HarvestersAxe)tool).Charges > 0) { if (type == typeof(Log)) newType = typeof(Board); else if (type == typeof(OakLog)) newType = typeof(OakBoard); else if (type == typeof(AshLog)) newType = typeof(AshBoard); else if (type == typeof(YewLog)) newType = typeof(YewBoard); else if (type == typeof(HeartwoodLog)) newType = typeof(HeartwoodBoard); else if (type == typeof(BloodwoodLog)) newType = typeof(BloodwoodBoard); else if (type == typeof(FrostwoodLog)) newType = typeof(FrostwoodBoard); if (newType != type) { ((HarvestersAxe)tool).Charges--; } } return newType; } public override void SendSuccessTo(Mobile from, Item item, HarvestResource resource) { if (item != null) { if (item != null && item.GetType().IsSubclassOf(typeof(BaseWoodBoard))) { from.SendLocalizedMessage(1158776); // The axe magically creates boards from your logs. return; } else { foreach (var res in m_Definition.Resources.Where(r => r.Types != null)) { foreach (var type in res.Types) { if (item.GetType() == type) { res.SendSuccessTo(from); return; } } } } } base.SendSuccessTo(from, item, resource); } public override bool CheckHarvest(Mobile from, Item tool) { if (!base.CheckHarvest(from, tool)) return false; return true; } public override bool CheckHarvest(Mobile from, Item tool, HarvestDefinition def, object toHarvest) { if (!base.CheckHarvest(from, tool, def, toHarvest)) return false; if (tool.Parent != from && from.Backpack != null && !tool.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1080058); // This must be in your backpack to use it. return false; } return true; } public override Type GetResourceType(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource) { #region Void Pool Items HarvestMap hmap = HarvestMap.CheckMapOnHarvest(from, loc, def); if (hmap != null && hmap.Resource >= CraftResource.RegularWood && hmap.Resource <= CraftResource.Frostwood) { hmap.UsesRemaining--; hmap.InvalidateProperties(); CraftResourceInfo info = CraftResources.GetInfo(hmap.Resource); if (info != null) return info.ResourceTypes[0]; } #endregion return base.GetResourceType(from, tool, def, map, loc, resource); } public override bool CheckResources(Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, bool timed) { if (HarvestMap.CheckMapOnHarvest(from, loc, def) == null) return base.CheckResources(from, tool, def, map, loc, timed); return true; } public override void OnBadHarvestTarget(Mobile from, Item tool, object toHarvest) { if (toHarvest is Mobile) ((Mobile)toHarvest).PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500450, from.NetState); // You can only skin dead creatures. else if (toHarvest is Item) ((Item)toHarvest).LabelTo(from, 500464); // Use this on corpses to carve away meat and hide else if (toHarvest is Targeting.StaticTarget || toHarvest is Targeting.LandTarget) from.SendLocalizedMessage(500489); // You can't use an axe on that. else from.SendLocalizedMessage(1005213); // You can't do that } public override void OnHarvestStarted(Mobile from, Item tool, HarvestDefinition def, object toHarvest) { base.OnHarvestStarted(from, tool, def, toHarvest); if (Core.ML) from.RevealingAction(); } public static void Initialize() { Array.Sort(m_TreeTiles); } #region Tile lists private static readonly int[] m_TreeTiles = new int[] { 0x4CCA, 0x4CCB, 0x4CCC, 0x4CCD, 0x4CD0, 0x4CD3, 0x4CD6, 0x4CD8, 0x4CDA, 0x4CDD, 0x4CE0, 0x4CE3, 0x4CE6, 0x4CF8, 0x4CFB, 0x4CFE, 0x4D01, 0x4D41, 0x4D42, 0x4D43, 0x4D44, 0x4D57, 0x4D58, 0x4D59, 0x4D5A, 0x4D5B, 0x4D6E, 0x4D6F, 0x4D70, 0x4D71, 0x4D72, 0x4D84, 0x4D85, 0x4D86, 0x52B5, 0x52B6, 0x52B7, 0x52B8, 0x52B9, 0x52BA, 0x52BB, 0x52BC, 0x52BD, 0x4CCE, 0x4CCF, 0x4CD1, 0x4CD2, 0x4CD4, 0x4CD5, 0x4CD7, 0x4CD9, 0x4CDB, 0x4CDC, 0x4CDE, 0x4CDF, 0x4CE1, 0x4CE2, 0x4CE4, 0x4CE5, 0x4CE7, 0x4CE8, 0x4CF9, 0x4CFA, 0x4CFC, 0x4CFD, 0x4CFF, 0x4D00, 0x4D02, 0x4D03, 0x4D45, 0x4D46, 0x4D47, 0x4D48, 0x4D49, 0x4D4A, 0x4D4B, 0x4D4C, 0x4D4D, 0x4D4E, 0x4D4F, 0x4D50, 0x4D51, 0x4D52, 0x4D53, 0x4D5C, 0x4D5D, 0x4D5E, 0x4D5F, 0x4D60, 0x4D61, 0x4D62, 0x4D63, 0x4D64, 0x4D65, 0x4D66, 0x4D67, 0x4D68, 0x4D69, 0x4D73, 0x4D74, 0x4D75, 0x4D76, 0x4D77, 0x4D78, 0x4D79, 0x4D7A, 0x4D7B, 0x4D7C, 0x4D7D, 0x4D7E, 0x4D7F, 0x4D87, 0x4D88, 0x4D89, 0x4D8A, 0x4D8B, 0x4D8C, 0x4D8D, 0x4D8E, 0x4D8F, 0x4D90, 0x4D95, 0x4D96, 0x4D97, 0x4D99, 0x4D9A, 0x4D9B, 0x4D9D, 0x4D9E, 0x4D9F, 0x4DA1, 0x4DA2, 0x4DA3, 0x4DA5, 0x4DA6, 0x4DA7, 0x4DA9, 0x4DAA, 0x4DAB, 0x52BE, 0x52BF, 0x52C0, 0x52C1, 0x52C2, 0x52C3, 0x52C4, 0x52C5, 0x52C6, 0x52C7 }; #endregion } }