using System; namespace Server.Mobiles { [CorpseName("a ship rat corpse")] public class ShipRat : BaseCreature { [Constructable] public ShipRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "Ship Rat"; this.Body = 0xD7; this.BaseSoundID = 0x188; this.SetStr(32, 74); this.SetDex(46, 65); this.SetInt(16, 30); this.SetHits(26, 39); this.SetMana(0); this.SetDamage(4, 8); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15, 20); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Poison, 25, 35); this.SetSkill(SkillName.MagicResist, 25.1, 30.0); this.SetSkill(SkillName.Tactics, 29.3, 44.0); this.SetSkill(SkillName.Wrestling, 29.3, 44.0); this.Fame = 300; this.Karma = -300; this.VirtualArmor = 18; } public ShipRat(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 6; } } public override FoodType FavoriteFood { get { return FoodType.Fish | FoodType.Meat | FoodType.FruitsAndVegies | FoodType.Eggs; } } public override void GenerateLoot() { this.AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }