using System; namespace Server.Mobiles { [CorpseName("a ship bat corpse")] public class ShipBat : VampireBat { [Constructable] public ShipBat() : base() { Name = "a ship bat"; Body = 317; BaseSoundID = 0x270; SetStr(120); SetDex(120); SetInt(101); SetHits(85, 96); SetDamage(4, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 10, 15); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 15); //SetSkill( SkillName.MagicResist, 70.1, 95.0 ); SetSkill(SkillName.Tactics, 45.0, 55.0); SetSkill(SkillName.Wrestling, 90.0, 100.0); Fame = 1000; Karma = -1000; VirtualArmor = 14; } public override void GenerateLoot() { AddLoot(LootPack.Poor); } public override int GetIdleSound() { return 0x29B; } public ShipBat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }