using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName("a greater phoenix corpse")] public class GreaterPhoenix : BaseCreature { [Constructable] public GreaterPhoenix() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, .2, .4) { Name = "a greater phoenix"; Body = 832; BaseSoundID = 0x8F; SetStr(332, 386); SetDex(97, 113); SetInt(182, 258); SetDamage( 11, 14 ); SetHits(119, 240); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 70, 80 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 40, 50 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType( ResistanceType.Fire, 60 ); SetSkill( SkillName.Wrestling, 60, 77 ); SetSkill(SkillName.MagicResist, 90, 105); SetSkill(SkillName.Tactics, 50, 70); SetSkill(SkillName.Magery, 90, 100); SetSkill(SkillName.EvalInt, 90, 100); PackGold(500, 700); Fame = 10000; Karma = -10000; SetSpecialAbility(SpecialAbility.GraspingClaw); } public GreaterPhoenix(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }