using System; using Server.Mobiles; namespace Server.Items { public class LuckyCharm : BaseTalisman { public override int LabelNumber { get { return 1154725; } }// Lucky Charm public override bool IsArtifact { get { return true; } } [Constructable] public LuckyCharm() : base(0x2F5B) { Hue = 1923; Attributes.RegenHits = 1; Attributes.RegenStam = 1; Attributes.RegenMana = 1; Attributes.Luck = 150; } public LuckyCharm(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }