using System; using Server.Engines.Craft; namespace Server.Items { [FlipableAttribute(0x1022, 0x1023)] public class FletcherTools : BaseTool { public override CraftSystem CraftSystem { get { return DefBowFletching.CraftSystem; } } public override int LabelNumber { get { return 1044559; } } // Fletcher's Tools [Constructable] public FletcherTools() : base(0x1022) { } [Constructable] public FletcherTools(int uses) : base(uses, 0x1022) { Weight = 2.0; } public FletcherTools(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }