using System; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildGump : Gump { private readonly Mobile m_Mobile; private readonly Guild m_Guild; public GuildGump(Mobile beholder, Guild guild) : base(20, 30) { this.m_Mobile = beholder; this.m_Guild = guild; this.Dragable = false; this.AddPage(0); this.AddBackground(0, 0, 550, 400, 5054); this.AddBackground(10, 10, 530, 380, 3000); this.AddHtml(20, 15, 200, 35, guild.Name, false, false); Mobile leader = guild.Leader; if (leader != null) { string leadTitle; if ((leadTitle = leader.GuildTitle) != null && (leadTitle = leadTitle.Trim()).Length > 0) leadTitle += ": "; else leadTitle = ""; string leadName; if ((leadName = leader.Name) == null || (leadName = leadName.Trim()).Length <= 0) leadName = "(empty)"; this.AddHtml(220, 15, 250, 35, leadTitle + leadName, false, false); } this.AddButton(20, 50, 4005, 4007, 1, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 50, 100, 20, 1013022, false, false); // Loyal to Mobile fealty = beholder.GuildFealty; if (fealty == null || !guild.IsMember(fealty)) fealty = leader; if (fealty == null) fealty = beholder; string fealtyName; if (fealty == null || (fealtyName = fealty.Name) == null || (fealtyName = fealtyName.Trim()).Length <= 0) fealtyName = "(empty)"; if (beholder == fealty) this.AddHtmlLocalized(55, 70, 470, 20, 1018002, false, false); // yourself else this.AddHtml(55, 70, 470, 20, fealtyName, false, false); this.AddButton(215, 50, 4005, 4007, 2, GumpButtonType.Reply, 0); this.AddHtmlLocalized(250, 50, 170, 20, 1013023, false, false); // Display guild abbreviation this.AddHtmlLocalized(250, 70, 50, 20, beholder.DisplayGuildTitle ? 1011262 : 1011263, false, false); // on/off this.AddButton(20, 100, 4005, 4007, 3, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 100, 470, 30, 1011086, false, false); // View the current roster. this.AddButton(20, 130, 4005, 4007, 4, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 130, 470, 30, 1011085, false, false); // Recruit someone into the guild. if (guild.Candidates.Count > 0) { this.AddButton(20, 160, 4005, 4007, 5, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 160, 470, 30, 1011093, false, false); // View list of candidates who have been sponsored to the guild. } else { this.AddImage(20, 160, 4020); this.AddHtmlLocalized(55, 160, 470, 30, 1013031, false, false); // There are currently no candidates for membership. } this.AddButton(20, 220, 4005, 4007, 6, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 220, 470, 30, 1011087, false, false); // View the guild's charter. this.AddButton(20, 250, 4005, 4007, 7, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 250, 470, 30, 1011092, false, false); // Resign from the guild. this.AddButton(20, 280, 4005, 4007, 8, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 280, 470, 30, 1011095, false, false); // View list of guilds you are at war with. if (beholder.AccessLevel >= AccessLevel.GameMaster || beholder == leader) { this.AddButton(20, 310, 4005, 4007, 9, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 310, 470, 30, 1011094, false, false); // Access guildmaster functions. } else { this.AddImage(20, 310, 4020); this.AddHtmlLocalized(55, 310, 470, 30, 1018013, false, false); // Reserved for guildmaster } this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 360, 470, 30, 1011441, false, false); // EXIT } public static void EnsureClosed(Mobile m) { m.CloseGump(typeof(DeclareFealtyGump)); m.CloseGump(typeof(GrantGuildTitleGump)); m.CloseGump(typeof(GuildAdminCandidatesGump)); m.CloseGump(typeof(GuildCandidatesGump)); m.CloseGump(typeof(GuildChangeTypeGump)); m.CloseGump(typeof(GuildCharterGump)); m.CloseGump(typeof(GuildDismissGump)); m.CloseGump(typeof(GuildGump)); m.CloseGump(typeof(GuildmasterGump)); m.CloseGump(typeof(GuildRosterGump)); m.CloseGump(typeof(GuildWarGump)); } public static bool BadLeader(Mobile m, Guild g) { if (m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && g.Leader != m)) return true; Item stone = g.Guildstone; return (stone == null || stone.Deleted || !m.InRange(stone.GetWorldLocation(), 2)); } public static bool BadMember(Mobile m, Guild g) { if (m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && !g.IsMember(m))) return true; Item stone = g.Guildstone; return (stone == null || stone.Deleted || !m.InRange(stone.GetWorldLocation(), 2)); } public override void OnResponse(NetState sender, RelayInfo info) { if (BadMember(this.m_Mobile, this.m_Guild)) return; switch ( info.ButtonID ) { case 1: // Loyalty { EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new DeclareFealtyGump(this.m_Mobile, this.m_Guild)); break; } case 2: // Toggle display abbreviation { this.m_Mobile.DisplayGuildTitle = !this.m_Mobile.DisplayGuildTitle; EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild)); break; } case 3: // View the current roster { EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildRosterGump(this.m_Mobile, this.m_Guild)); break; } case 4: // Recruit { this.m_Mobile.Target = new GuildRecruitTarget(this.m_Mobile, this.m_Guild); break; } case 5: // Membership candidates { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildCandidatesGump(this.m_Mobile, this.m_Guild)); break; } case 6: // View charter { EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildCharterGump(this.m_Mobile, this.m_Guild)); break; } case 7: // Resign { this.m_Guild.RemoveMember(this.m_Mobile); break; } case 8: // View wars { EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildWarGump(this.m_Mobile, this.m_Guild)); break; } case 9: // Guildmaster functions { if (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Guild.Leader == this.m_Mobile) { EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } break; } } } } }