Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

924
Server/Timer.cs Normal file
View File

@@ -0,0 +1,924 @@
#region References
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Server.Diagnostics;
#endregion
namespace Server
{
public enum TimerPriority
{
EveryTick,
TenMS,
TwentyFiveMS,
FiftyMS,
TwoFiftyMS,
OneSecond,
FiveSeconds,
OneMinute
}
public delegate void TimerCallback();
public delegate void TimerStateCallback(object state);
public delegate void TimerStateCallback<in T>(T state);
public delegate void TimerStateCallback<in T1, in T2>(T1 state1, T2 state2);
public delegate void TimerStateCallback<in T1, in T2, in T3>(T1 state1, T2 state2, T3 state3);
public delegate void TimerStateCallback<in T1, in T2, in T3, in T4>(T1 state1, T2 state2, T3 state3, T4 state4);
public class Timer
{
private long m_Next;
private long m_Delay;
private long m_Interval;
private bool m_Running;
private int m_Index;
private readonly int m_Count;
private TimerPriority m_Priority;
private List<Timer> m_List;
private bool m_PrioritySet;
private static string FormatDelegate(Delegate callback)
{
if (callback == null)
{
return "null";
}
if (callback.Method.DeclaringType == null)
{
return callback.Method.Name;
}
return String.Format("{0}.{1}", callback.Method.DeclaringType.FullName, callback.Method.Name);
}
public static void DumpInfo(TextWriter tw)
{
TimerThread.DumpInfo2(tw);
}
public TimerPriority Priority
{
get { return m_Priority; }
set
{
if (!m_PrioritySet)
{
m_PrioritySet = true;
}
if (m_Priority == value)
{
return;
}
m_Priority = value;
if (m_Running)
{
TimerThread.PriorityChange(this, (int)m_Priority);
}
}
}
public DateTime Next
{
// Obnoxious
get { return DateTime.UtcNow.AddMilliseconds(m_Next - Core.TickCount); }
}
public TimeSpan Delay
{
get { return TimeSpan.FromMilliseconds(m_Delay); }
set { m_Delay = (long)value.TotalMilliseconds; }
}
public TimeSpan Interval
{
get { return TimeSpan.FromMilliseconds(m_Interval); }
set { m_Interval = (long)value.TotalMilliseconds; }
}
public bool Running
{
get { return m_Running; }
set
{
if (value)
{
Start();
}
else
{
Stop();
}
}
}
public TimerProfile GetProfile()
{
return Core.Profiling ? TimerProfile.Acquire(ToString()) : null;
}
public class TimerThread
{
private static readonly Dictionary<Timer, TimerChangeEntry> m_Changed = new Dictionary<Timer, TimerChangeEntry>();
private static readonly long[] m_NextPriorities = new long[8];
private static readonly long[] m_PriorityDelays = { 0, 10, 25, 50, 250, 1000, 5000, 60000 };
private static readonly List<Timer>[] m_Timers =
{
new List<Timer>(), new List<Timer>(), new List<Timer>(),
new List<Timer>(), new List<Timer>(), new List<Timer>(), new List<Timer>(), new List<Timer>()
};
public static void DumpInfo2(TextWriter tw)
{
for (var i = 0; i < 8; ++i)
{
tw.WriteLine("Priority: {0}", (TimerPriority)i);
tw.WriteLine();
var hash = new Dictionary<string, List<Timer>>();
for (var j = 0; j < m_Timers[i].Count; ++j)
{
var t = m_Timers[i][j];
var key = t.ToString();
List<Timer> list;
hash.TryGetValue(key, out list);
if (list == null)
{
hash[key] = list = new List<Timer>();
}
list.Add(t);
}
foreach (var kv in hash)
{
var key = kv.Key;
var list = kv.Value;
tw.WriteLine(
"Type: {0}; Count: {1}; Percent: {2}%",
key,
list.Count,
(int)(100 * (list.Count / (double)m_Timers[i].Count)));
}
tw.WriteLine();
tw.WriteLine();
}
}
private class TimerChangeEntry
{
public Timer m_Timer;
public int m_NewIndex;
public bool m_IsAdd;
private TimerChangeEntry(Timer t, int newIndex, bool isAdd)
{
m_Timer = t;
m_NewIndex = newIndex;
m_IsAdd = isAdd;
}
public void Free()
{
m_Timer = null;
lock (m_InstancePool)
{
if (m_InstancePool.Count < 512) // Arbitrary
{
m_InstancePool.Enqueue(this);
}
}
}
private static readonly Queue<TimerChangeEntry> m_InstancePool = new Queue<TimerChangeEntry>();
public static TimerChangeEntry GetInstance(Timer t, int newIndex, bool isAdd)
{
TimerChangeEntry e = null;
lock (m_InstancePool)
{
if (m_InstancePool.Count > 0)
{
e = m_InstancePool.Dequeue();
}
}
if (e != null)
{
e.m_Timer = t;
e.m_NewIndex = newIndex;
e.m_IsAdd = isAdd;
}
else
{
e = new TimerChangeEntry(t, newIndex, isAdd);
}
return e;
}
}
public static void Change(Timer t, int newIndex, bool isAdd)
{
lock (m_Changed)
{
m_Changed[t] = TimerChangeEntry.GetInstance(t, newIndex, isAdd);
}
m_Signal.Set();
}
public static void AddTimer(Timer t)
{
Change(t, (int)t.Priority, true);
}
public static void PriorityChange(Timer t, int newPrio)
{
Change(t, newPrio, false);
}
public static void RemoveTimer(Timer t)
{
Change(t, -1, false);
}
private static void ProcessChanged()
{
lock (m_Changed)
{
var curTicks = Core.TickCount;
foreach (var tce in m_Changed.Values)
{
var timer = tce.m_Timer;
var newIndex = tce.m_NewIndex;
if (timer.m_List != null)
{
timer.m_List.Remove(timer);
}
if (tce.m_IsAdd)
{
timer.m_Next = curTicks + timer.m_Delay;
timer.m_Index = 0;
}
if (newIndex >= 0)
{
timer.m_List = m_Timers[newIndex];
timer.m_List.Add(timer);
}
else
{
timer.m_List = null;
}
tce.Free();
}
m_Changed.Clear();
}
}
private static readonly AutoResetEvent m_Signal = new AutoResetEvent(false);
public static void Set()
{
m_Signal.Set();
}
public void TimerMain()
{
long now;
int i, j;
bool loaded;
while (!Core.Closing)
{
if (World.Loading || World.Saving)
{
m_Signal.WaitOne(1, false);
continue;
}
ProcessChanged();
loaded = false;
for (i = 0; i < m_Timers.Length; i++)
{
now = Core.TickCount;
if (now < m_NextPriorities[i])
{
break;
}
m_NextPriorities[i] = now + m_PriorityDelays[i];
for (j = 0; j < m_Timers[i].Count; j++)
{
var t = m_Timers[i][j];
if (t.m_Queued || now <= t.m_Next)
{
continue;
}
t.m_Queued = true;
lock (m_Queue)
{
m_Queue.Enqueue(t);
}
loaded = true;
if (t.m_Count != 0 && (++t.m_Index >= t.m_Count))
{
t.Stop();
}
else
{
t.m_Next = now + t.m_Interval;
}
}
}
if (loaded)
{
Core.Set();
}
m_Signal.WaitOne(1, false);
}
}
}
private static readonly Queue<Timer> m_Queue = new Queue<Timer>();
private static int m_BreakCount = 20000;
public static int BreakCount { get { return m_BreakCount; } set { m_BreakCount = value; } }
private static int m_QueueCountAtSlice;
private bool m_Queued;
public static void Slice()
{
lock (m_Queue)
{
m_QueueCountAtSlice = m_Queue.Count;
var index = 0;
while (index < m_BreakCount && m_Queue.Count != 0)
{
var t = m_Queue.Dequeue();
var prof = t.GetProfile();
if (prof != null)
{
prof.Start();
}
t.OnTick();
t.m_Queued = false;
++index;
if (prof != null)
{
prof.Finish();
}
}
}
}
public Timer(TimeSpan delay)
: this(delay, TimeSpan.Zero, 1)
{ }
public Timer(TimeSpan delay, TimeSpan interval)
: this(delay, interval, 0)
{ }
public virtual bool DefRegCreation { get { return true; } }
public void RegCreation()
{
var prof = GetProfile();
if (prof != null)
{
prof.Created++;
}
}
public Timer(TimeSpan delay, TimeSpan interval, int count)
{
_ToString = GetType().FullName;
m_Delay = (long)delay.TotalMilliseconds;
m_Interval = (long)interval.TotalMilliseconds;
m_Count = count;
if (!m_PrioritySet)
{
m_Priority = ComputePriority(count == 1 ? delay : interval);
m_PrioritySet = true;
}
if (DefRegCreation)
{
RegCreation();
}
}
private readonly string _ToString;
public override string ToString()
{
return _ToString;
}
public static TimerPriority ComputePriority(TimeSpan ts)
{
if (ts.TotalMinutes >= 10.0)
{
return TimerPriority.OneMinute;
}
if (ts.TotalMinutes >= 1.0)
{
return TimerPriority.FiveSeconds;
}
if (ts.TotalSeconds >= 10.0)
{
return TimerPriority.OneSecond;
}
if (ts.TotalSeconds >= 5.0)
{
return TimerPriority.TwoFiftyMS;
}
if (ts.TotalSeconds >= 2.5)
{
return TimerPriority.FiftyMS;
}
if (ts.TotalSeconds >= 1.0)
{
return TimerPriority.TwentyFiveMS;
}
if (ts.TotalSeconds >= 0.5)
{
return TimerPriority.TenMS;
}
return TimerPriority.EveryTick;
}
#region DelayCall(..)
public static Timer DelayCall(TimerCallback callback)
{
return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback);
}
public static Timer DelayCall(TimeSpan delay, TimerCallback callback)
{
return DelayCall(delay, TimeSpan.Zero, 1, callback);
}
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerCallback callback)
{
return DelayCall(delay, interval, 0, callback);
}
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback)
{
Timer t = new DelayCallTimer(delay, interval, count, callback)
{
Priority = ComputePriority(count == 1 ? delay : interval)
};
t.Start();
return t;
}
public static Timer DelayCall(TimerStateCallback callback, object state)
{
return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state);
}
public static Timer DelayCall(TimeSpan delay, TimerStateCallback callback, object state)
{
return DelayCall(delay, TimeSpan.Zero, 1, callback, state);
}
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerStateCallback callback, object state)
{
return DelayCall(delay, interval, 0, callback, state);
}
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback callback, object state)
{
Timer t = new DelayStateCallTimer(delay, interval, count, callback, state)
{
Priority = ComputePriority(count == 1 ? delay : interval)
};
t.Start();
return t;
}
#endregion
#region DelayCall<T>(..)
public static Timer DelayCall<T>(TimerStateCallback<T> callback, T state)
{
return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state);
}
public static Timer DelayCall<T>(TimeSpan delay, TimerStateCallback<T> callback, T state)
{
return DelayCall(delay, TimeSpan.Zero, 1, callback, state);
}
public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T> callback, T state)
{
return DelayCall(delay, interval, 0, callback, state);
}
public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback, T state)
{
Timer t = new DelayStateCallTimer<T>(delay, interval, count, callback, state)
{
Priority = ComputePriority(count == 1 ? delay : interval)
};
t.Start();
return t;
}
#endregion
#region DelayCall<T1, T2>(..)
public static Timer DelayCall<T1, T2>(TimerStateCallback<T1, T2> callback, T1 state1, T2 state2)
{
return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state1, state2);
}
public static Timer DelayCall<T1, T2>(TimeSpan delay, TimerStateCallback<T1, T2> callback, T1 state1, T2 state2)
{
return DelayCall(delay, TimeSpan.Zero, 1, callback, state1, state2);
}
public static Timer DelayCall<T1, T2>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T1, T2> callback, T1 state1, T2 state2)
{
return DelayCall(delay, interval, 0, callback, state1, state2);
}
public static Timer DelayCall<T1, T2>(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2> callback, T1 state1, T2 state2)
{
Timer t = new DelayStateCallTimer<T1, T2>(delay, interval, count, callback, state1, state2)
{
Priority = ComputePriority(count == 1 ? delay : interval)
};
t.Start();
return t;
}
#endregion
#region DelayCall<T1, T2, T3>(..)
public static Timer DelayCall<T1, T2, T3>(TimerStateCallback<T1, T2, T3> callback, T1 state1, T2 state2, T3 state3)
{
return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state1, state2, state3);
}
public static Timer DelayCall<T1, T2, T3>(TimeSpan delay, TimerStateCallback<T1, T2, T3> callback, T1 state1, T2 state2, T3 state3)
{
return DelayCall(delay, TimeSpan.Zero, 1, callback, state1, state2, state3);
}
public static Timer DelayCall<T1, T2, T3>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T1, T2, T3> callback, T1 state1, T2 state2, T3 state3)
{
return DelayCall(delay, interval, 0, callback, state1, state2, state3);
}
public static Timer DelayCall<T1, T2, T3>(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2, T3> callback, T1 state1, T2 state2, T3 state3)
{
Timer t = new DelayStateCallTimer<T1, T2, T3>(delay, interval, count, callback, state1, state2, state3)
{
Priority = ComputePriority(count == 1 ? delay : interval)
};
t.Start();
return t;
}
#endregion
#region DelayCall<T1, T2, T3, T4>(..)
public static Timer DelayCall<T1, T2, T3, T4>(TimerStateCallback<T1, T2, T3, T4> callback, T1 state1, T2 state2, T3 state3, T4 state4)
{
return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state1, state2, state3, state4);
}
public static Timer DelayCall<T1, T2, T3, T4>(TimeSpan delay, TimerStateCallback<T1, T2, T3, T4> callback, T1 state1, T2 state2, T3 state3, T4 state4)
{
return DelayCall(delay, TimeSpan.Zero, 1, callback, state1, state2, state3, state4);
}
public static Timer DelayCall<T1, T2, T3, T4>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T1, T2, T3, T4> callback, T1 state1, T2 state2, T3 state3, T4 state4)
{
return DelayCall(delay, interval, 0, callback, state1, state2, state3, state4);
}
public static Timer DelayCall<T1, T2, T3, T4>(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2, T3, T4> callback, T1 state1, T2 state2, T3 state3, T4 state4)
{
Timer t = new DelayStateCallTimer<T1, T2, T3, T4>(delay, interval, count, callback, state1, state2, state3, state4)
{
Priority = ComputePriority(count == 1 ? delay : interval)
};
t.Start();
return t;
}
#endregion
#region DelayCall Timers
private class DelayCallTimer : Timer
{
private readonly TimerCallback m_Callback;
public TimerCallback Callback { get { return m_Callback; } }
public override bool DefRegCreation { get { return false; } }
public DelayCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback)
: base(delay, interval, count)
{
m_Callback = callback;
RegCreation();
}
protected override void OnTick()
{
if (m_Callback != null)
{
m_Callback();
}
}
public override string ToString()
{
return String.Format("DelayCallTimer[{0}]", FormatDelegate(m_Callback));
}
}
private class DelayStateCallTimer : Timer
{
private readonly TimerStateCallback m_Callback;
private readonly object m_State;
public TimerStateCallback Callback { get { return m_Callback; } }
public override bool DefRegCreation { get { return false; } }
public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback callback, object state)
: base(delay, interval, count)
{
m_Callback = callback;
m_State = state;
RegCreation();
}
protected override void OnTick()
{
if (m_Callback != null)
{
m_Callback(m_State);
}
}
public override string ToString()
{
return String.Format("DelayStateCall[{0}]", FormatDelegate(m_Callback));
}
}
private class DelayStateCallTimer<T> : Timer
{
private readonly TimerStateCallback<T> m_Callback;
private readonly T m_State;
public TimerStateCallback<T> Callback { get { return m_Callback; } }
public override bool DefRegCreation { get { return false; } }
public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback, T state)
: base(delay, interval, count)
{
m_Callback = callback;
m_State = state;
RegCreation();
}
protected override void OnTick()
{
if (m_Callback != null)
{
m_Callback(m_State);
}
}
public override string ToString()
{
return String.Format("DelayStateCall[{0}]", FormatDelegate(m_Callback));
}
}
private class DelayStateCallTimer<T1, T2> : Timer
{
private readonly TimerStateCallback<T1, T2> m_Callback;
private readonly T1 m_State1;
private readonly T2 m_State2;
public TimerStateCallback<T1, T2> Callback { get { return m_Callback; } }
public override bool DefRegCreation { get { return false; } }
public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2> callback, T1 state1, T2 state2)
: base(delay, interval, count)
{
m_Callback = callback;
m_State1 = state1;
m_State2 = state2;
RegCreation();
}
protected override void OnTick()
{
if (m_Callback != null)
{
m_Callback(m_State1, m_State2);
}
}
public override string ToString()
{
return String.Format("DelayStateCall[{0}]", FormatDelegate(m_Callback));
}
}
private class DelayStateCallTimer<T1, T2, T3> : Timer
{
private readonly TimerStateCallback<T1, T2, T3> m_Callback;
private readonly T1 m_State1;
private readonly T2 m_State2;
private readonly T3 m_State3;
public TimerStateCallback<T1, T2, T3> Callback { get { return m_Callback; } }
public override bool DefRegCreation { get { return false; } }
public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2, T3> callback, T1 state1, T2 state2, T3 state3)
: base(delay, interval, count)
{
m_Callback = callback;
m_State1 = state1;
m_State2 = state2;
m_State3 = state3;
RegCreation();
}
protected override void OnTick()
{
if (m_Callback != null)
{
m_Callback(m_State1, m_State2, m_State3);
}
}
public override string ToString()
{
return String.Format("DelayStateCall[{0}]", FormatDelegate(m_Callback));
}
}
private class DelayStateCallTimer<T1, T2, T3, T4> : Timer
{
private readonly TimerStateCallback<T1, T2, T3, T4> m_Callback;
private readonly T1 m_State1;
private readonly T2 m_State2;
private readonly T3 m_State3;
private readonly T4 m_State4;
public TimerStateCallback<T1, T2, T3, T4> Callback { get { return m_Callback; } }
public override bool DefRegCreation { get { return false; } }
public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T1, T2, T3, T4> callback, T1 state1, T2 state2, T3 state3, T4 state4)
: base(delay, interval, count)
{
m_Callback = callback;
m_State1 = state1;
m_State2 = state2;
m_State3 = state3;
m_State4 = state4;
RegCreation();
}
protected override void OnTick()
{
if (m_Callback != null)
{
m_Callback(m_State1, m_State2, m_State3, m_State4);
}
}
public override string ToString()
{
return String.Format("DelayStateCall[{0}]", FormatDelegate(m_Callback));
}
}
#endregion
public void Start()
{
if (m_Running)
{
return;
}
m_Running = true;
TimerThread.AddTimer(this);
var prof = GetProfile();
if (prof != null)
{
prof.Started++;
}
}
public void Stop()
{
if (!m_Running)
{
return;
}
m_Running = false;
TimerThread.RemoveTimer(this);
var prof = GetProfile();
if (prof != null)
{
prof.Stopped++;
}
}
protected virtual void OnTick()
{ }
}
}