Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
40
Server/Targeting/LandTarget.cs
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40
Server/Targeting/LandTarget.cs
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namespace Server.Targeting
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{
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public class LandTarget : IPoint3D
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{
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private Point3D m_Location;
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private readonly int m_TileID;
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public LandTarget(Point3D location, Map map)
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{
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m_Location = location;
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if (map != null)
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{
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m_Location.Z = map.GetAverageZ(m_Location.X, m_Location.Y);
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m_TileID = map.Tiles.GetLandTile(m_Location.X, m_Location.Y).ID & TileData.MaxLandValue;
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}
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}
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[CommandProperty(AccessLevel.Counselor)]
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public string Name { get { return TileData.LandTable[m_TileID].Name; } }
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[CommandProperty(AccessLevel.Counselor)]
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public TileFlag Flags { get { return TileData.LandTable[m_TileID].Flags; } }
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[CommandProperty(AccessLevel.Counselor)]
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public int TileID { get { return m_TileID; } }
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location { get { return m_Location; } }
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[CommandProperty(AccessLevel.Counselor)]
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public int X { get { return m_Location.X; } }
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[CommandProperty(AccessLevel.Counselor)]
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public int Y { get { return m_Location.Y; } }
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[CommandProperty(AccessLevel.Counselor)]
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public int Z { get { return m_Location.Z; } }
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}
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}
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36
Server/Targeting/MultiTarget.cs
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36
Server/Targeting/MultiTarget.cs
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@@ -0,0 +1,36 @@
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#region References
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using Server.Network;
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#endregion
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namespace Server.Targeting
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{
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public abstract class MultiTarget : Target
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{
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public int MultiID { get; set; }
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public Point3D Offset { get; set; }
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protected MultiTarget(int multiID, Point3D offset)
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: this(multiID, offset, 10, true, TargetFlags.None)
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{ }
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protected MultiTarget(int multiID, Point3D offset, int range, bool allowGround, TargetFlags flags)
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: base(range, allowGround, flags)
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{
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MultiID = multiID;
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Offset = offset;
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}
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public override Packet GetPacketFor(NetState ns)
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{
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if (ns.HighSeas)
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{
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return new MultiTargetReqHS(this);
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}
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else
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{
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return new MultiTargetReq(this);
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}
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}
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}
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}
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36
Server/Targeting/StaticTarget.cs
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36
Server/Targeting/StaticTarget.cs
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@@ -0,0 +1,36 @@
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namespace Server.Targeting
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{
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public class StaticTarget : IPoint3D
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{
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private Point3D m_Location;
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private readonly int m_ItemID;
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public StaticTarget(Point3D location, int itemID)
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{
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m_Location = location;
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m_ItemID = itemID & TileData.MaxItemValue;
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m_Location.Z += TileData.ItemTable[m_ItemID].CalcHeight;
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}
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[CommandProperty(AccessLevel.Counselor)]
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public Point3D Location { get { return m_Location; } }
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[CommandProperty(AccessLevel.Counselor)]
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public string Name { get { return TileData.ItemTable[m_ItemID].Name; } }
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[CommandProperty(AccessLevel.Counselor)]
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public TileFlag Flags { get { return TileData.ItemTable[m_ItemID].Flags; } }
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[CommandProperty(AccessLevel.Counselor)]
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public int X { get { return m_Location.X; } }
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[CommandProperty(AccessLevel.Counselor)]
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public int Y { get { return m_Location.Y; } }
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[CommandProperty(AccessLevel.Counselor)]
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public int Z { get { return m_Location.Z; } }
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[CommandProperty(AccessLevel.Counselor)]
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public int ItemID { get { return m_ItemID; } }
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}
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}
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332
Server/Targeting/Target.cs
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332
Server/Targeting/Target.cs
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@@ -0,0 +1,332 @@
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#region References
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using System;
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using Server.Network;
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#endregion
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namespace Server.Targeting
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{
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public abstract class Target
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{
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private static int m_NextTargetID;
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private static bool m_TargetIDValidation = true;
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public static bool TargetIDValidation { get { return m_TargetIDValidation; } set { m_TargetIDValidation = value; } }
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private readonly int m_TargetID;
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private int m_Range;
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private bool m_CheckLOS;
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private bool m_AllowNonlocal;
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private DateTime m_TimeoutTime;
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public DateTime TimeoutTime { get { return m_TimeoutTime; } }
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protected Target(int range, bool allowGround, TargetFlags flags)
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{
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m_TargetID = ++m_NextTargetID;
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m_Range = range;
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AllowGround = allowGround;
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Flags = flags;
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m_CheckLOS = true;
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}
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public static void Cancel(Mobile m)
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{
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NetState ns = m.NetState;
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if (ns != null)
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{
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ns.Send(CancelTarget.Instance);
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}
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Target targ = m.Target;
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if (targ != null)
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{
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targ.OnTargetCancel(m, TargetCancelType.Canceled);
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}
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}
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private Timer m_TimeoutTimer;
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public void BeginTimeout(Mobile from, TimeSpan delay)
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{
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m_TimeoutTime = DateTime.UtcNow + delay;
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if (m_TimeoutTimer != null)
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{
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m_TimeoutTimer.Stop();
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}
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m_TimeoutTimer = new TimeoutTimer(this, from, delay);
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m_TimeoutTimer.Start();
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}
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public void CancelTimeout()
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{
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if (m_TimeoutTimer != null)
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{
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m_TimeoutTimer.Stop();
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}
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m_TimeoutTimer = null;
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}
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public void Timeout(Mobile from)
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{
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CancelTimeout();
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from.ClearTarget();
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Cancel(from);
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OnTargetCancel(from, TargetCancelType.Timeout);
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OnTargetFinish(from);
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}
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private class TimeoutTimer : Timer
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{
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private readonly Target m_Target;
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private readonly Mobile m_Mobile;
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private static readonly TimeSpan ThirtySeconds = TimeSpan.FromSeconds(30.0);
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private static readonly TimeSpan TenSeconds = TimeSpan.FromSeconds(10.0);
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private static readonly TimeSpan OneSecond = TimeSpan.FromSeconds(1.0);
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public TimeoutTimer(Target target, Mobile m, TimeSpan delay)
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: base(delay)
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{
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m_Target = target;
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m_Mobile = m;
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if (delay >= ThirtySeconds)
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{
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Priority = TimerPriority.FiveSeconds;
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}
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else if (delay >= TenSeconds)
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{
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Priority = TimerPriority.OneSecond;
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}
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else if (delay >= OneSecond)
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{
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Priority = TimerPriority.TwoFiftyMS;
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}
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else
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{
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Priority = TimerPriority.TwentyFiveMS;
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}
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}
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protected override void OnTick()
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{
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if (m_Mobile.Target == m_Target)
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{
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m_Target.Timeout(m_Mobile);
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}
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}
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}
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public bool CheckLOS { get { return m_CheckLOS; } set { m_CheckLOS = value; } }
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public bool DisallowMultis { get; set; }
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public bool AllowNonlocal { get { return m_AllowNonlocal; } set { m_AllowNonlocal = value; } }
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public int TargetID { get { return m_TargetID; } }
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public virtual Packet GetPacketFor(NetState ns)
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{
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return new TargetReq(this);
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}
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public void Cancel(Mobile from, TargetCancelType type)
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{
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CancelTimeout();
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from.ClearTarget();
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OnTargetCancel(from, type);
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OnTargetFinish(from);
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}
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public void Invoke(Mobile from, object targeted)
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{
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bool enhancedClient = from.NetState != null && from.NetState.IsEnhancedClient;
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CancelTimeout();
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from.ClearTarget();
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if (from.Deleted)
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{
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OnTargetCancel(from, TargetCancelType.Canceled);
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OnTargetFinish(from);
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return;
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}
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Point3D loc;
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Map map;
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if (targeted is LandTarget)
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{
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loc = ((LandTarget)targeted).Location;
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map = from.Map;
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if (enhancedClient && (loc.X == 0 && loc.Y == 0) && !from.InRange(loc, 10))
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{
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OnTargetCancel(from, TargetCancelType.Canceled);
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OnTargetFinish(from);
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return;
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}
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}
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else if (targeted is StaticTarget)
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{
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loc = ((StaticTarget)targeted).Location;
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map = from.Map;
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}
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else if (targeted is Mobile)
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{
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if (((Mobile)targeted).Deleted)
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{
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OnTargetDeleted(from, targeted);
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OnTargetFinish(from);
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return;
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}
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else if (!((Mobile)targeted).CanTarget)
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{
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OnTargetUntargetable(from, targeted);
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OnTargetFinish(from);
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return;
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}
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loc = ((Mobile)targeted).Location;
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map = ((Mobile)targeted).Map;
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}
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else if (targeted is Item)
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{
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Item item = (Item)targeted;
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if (item.Deleted)
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{
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OnTargetDeleted(from, targeted);
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OnTargetFinish(from);
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return;
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}
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else if (!item.CanTarget)
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{
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OnTargetUntargetable(from, targeted);
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OnTargetFinish(from);
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return;
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}
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object root = item.RootParent;
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if (!m_AllowNonlocal && root is Mobile && root != from && from.AccessLevel == AccessLevel.Player)
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{
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OnNonlocalTarget(from, targeted);
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OnTargetFinish(from);
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return;
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}
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loc = item.GetWorldLocation();
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map = item.Map;
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}
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else
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{
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OnTargetCancel(from, TargetCancelType.Canceled);
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OnTargetFinish(from);
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return;
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}
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if (map == null || map != from.Map || (m_Range != -1 && !from.InRange(loc, m_Range)))
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{
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OnTargetOutOfRange(from, targeted);
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}
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else
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{
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if (!from.CanSee(targeted))
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{
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OnCantSeeTarget(from, targeted);
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}
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else if (m_CheckLOS && !from.InLOS(targeted))
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{
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OnTargetOutOfLOS(from, targeted);
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}
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else if (targeted is Item && ((Item)targeted).InSecureTrade)
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{
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OnTargetInSecureTrade(from, targeted);
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}
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else if (targeted is Item && !((Item)targeted).IsAccessibleTo(from))
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{
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OnTargetNotAccessible(from, targeted);
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}
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else if (targeted is Item && !((Item)targeted).CheckTarget(from, this, targeted))
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{
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OnTargetUntargetable(from, targeted);
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}
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else if (targeted is Mobile && !((Mobile)targeted).CheckTarget(from, this, targeted))
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{
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OnTargetUntargetable(from, targeted);
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}
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else if (from.Region.OnTarget(from, this, targeted))
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{
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OnTarget(from, targeted);
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}
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}
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OnTargetFinish(from);
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}
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protected virtual void OnTarget(Mobile from, object targeted)
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{ }
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protected virtual void OnTargetNotAccessible(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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protected virtual void OnTargetInSecureTrade(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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protected virtual void OnNonlocalTarget(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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protected virtual void OnCantSeeTarget(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500237); // Target can not be seen.
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}
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protected virtual void OnTargetOutOfLOS(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500237); // Target can not be seen.
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}
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protected virtual void OnTargetOutOfRange(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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protected virtual void OnTargetDeleted(Mobile from, object targeted)
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{ }
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protected virtual void OnTargetUntargetable(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(500447); // That is not accessible.
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}
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protected virtual void OnTargetCancel(Mobile from, TargetCancelType cancelType)
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{ }
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protected virtual void OnTargetFinish(Mobile from)
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{ }
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public int Range { get { return m_Range; } set { m_Range = value; } }
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public bool AllowGround { get; set; }
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public TargetFlags Flags { get; set; }
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}
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}
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10
Server/Targeting/TargetCancelType.cs
Normal file
10
Server/Targeting/TargetCancelType.cs
Normal file
@@ -0,0 +1,10 @@
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namespace Server.Targeting
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{
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public enum TargetCancelType
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{
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Overriden,
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Canceled,
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Disconnected,
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Timeout
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}
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}
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9
Server/Targeting/TargetFlags.cs
Normal file
9
Server/Targeting/TargetFlags.cs
Normal file
@@ -0,0 +1,9 @@
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namespace Server.Targeting
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{
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public enum TargetFlags : byte
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{
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None = 0x00,
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Harmful = 0x01,
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Beneficial = 0x02,
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}
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}
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Reference in New Issue
Block a user